Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be...and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify--that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
Abilities[]
Ability Name | Ability Description | Details |
Cold Feet | Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds. Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity. |
Range: 700 Duration: 4 |
Ice Vortex | Creates a vortex of icy energy that slows movement speed and increases magic damage done in its range. Lasts 12 seconds. Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle. |
Range: 1500 Radius: 275 |
Chilling Touch | A frigid gust enchants allied heroes, granting them bonus magical damage for a given number of physical attacks, while slowing their attack speed slightly. Ancient Apparition always receives the buff. Lasts 30 seconds.
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Range: 800 Radius: 525 |
Ice Blast | Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter. Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power. |
Range: Global Radius: 275 + (50 x Time Traveled), capped at 1000. The radius for HP freeze is 275 along the path of the second projectile and upon the final strike area. |