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The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.

Abilities[]

Ability Description Leveling up
Strafe
Strafe
Fire a large number of arrows in a short time period. Lasts 4/6/8/10 seconds.
  • Bonus attack speed: 110%
  • Mana Cost: 90
Cooldown: 60 / 50 / 40 / 30
Searing Arrows
Searing Arrows
(Toggle)Increases the damage of the Hero's attack by adding fire.
  • Mana Cost: 8
Bonus damage: 20 / 30 / 40 / 50
Wind Walk
Wind Walk
Turn invisible for a period of time, increasing movement speed.
  • Cooldown: 20 seconds
Bonus movement speed: 11 / 22 / 33 / 44 %

Duration: 20 / 25 / 30 / 35 seconds

Death Pact
Death Pact
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.
  • Mana Cost: 100
  • Cooldown: 45 seconds
  • Duration: 35 seconds
Health gain: 50 / 65 / 80 %

Damage gain: 5 / 6.5 / 8 %

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