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[[Category:Sentinel Hero]]

Revision as of 21:45, 18 April 2018

Xin, the Ember Spirit is a hero from Dota 2 and Dota Allstars. He is a Sentinel Agility hero.

Ember Spirit Xin The Ember spirit
Attributes Agility Roles Carry, Nuker, Disabler, Durable
Statistics
Health 511 Attack damage 52-56
Armor 1.08 Attack speed 1.7
Mana 260 Sight Range 1800/800
Range melee Mov. speed 310

Abilities

Ability Name Ability Description Details
Searing Chains

Searing Chains

Ember Spirit unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Xin's harshest lessons often employed the use of red-hot chains.
Damage per Second: 80/60/120/100

Total Damage: 80/120/240/300
Duration: 1/2/3/3
Radius: 400
Cooldown: 14/12/10/8
Cost: 110 Mana

Sleight of Fist

Sleight of Fist

Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, and half-damage to creeps. An attack is performed every 0.2 seconds. Ember Spirit is invulnerable while dashing.

The studied warrior must whip and weave through its enemies, burning each without pause.
Bonus Damage: 20/40/60/80

Radius: 250/350/450/550
Cast range: 700
Cooldown: 30/22/14/6
Cost: 50 Mana

Flame Guard

Flame Guard

Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while active. If the shield is broken, the damage is also lost.

An enemy should never be allowed to approach without difficulty.
Damage absorbed: 50/200/350/500

Damage per second: 30/40/50/60
Duration: 8/12/16/20
Radius: 400
Cooldown: 35
Cost: 80/90/100/110 Mana

Fire Remnant

Fire Remnant

Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.

By the spirit's power are Xin's teachings spread anew.
Remnant charges: 3

Charge replenish time: 35
Remnant duration: 45
Cast range: 1500

Activate Fire Remnant

Activate Fire Remnant

Select the Fire Remnant to arrive at.

With blazing speed does a spirit fly!
Range: Global

Damage Radius: 450
Damage: 100/150/200
Cooldown: 0
Cost: 150 Mana

<tabber> Abilities=

Ability Name Ability Description Details
Searing Chains

Searing Chains

Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. Cooldown: 14/12/10/8

Area of Effect: 400
Duration: 2/2/3/3
Damage: 40/60/80/100

Sleight of Fist

Sleight of Fist

Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Deals bonus damage to heroes, and 50% less damage to creeps. Cooldown: 30/22/14/6

Range: 700
Area of Effect: 250/350/450/550
Bonus Damage: 30/60/90/120

Flame Guard

Flame Guard

Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away. Cost: 80/90/100/110

Duration: 8/12/16/20
Shield Health: 50/200/350/500
Damage: 30/35/40/45

Fire Remnant

Fire Remnant

Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5 X your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. This ability has no cooldown or mana cost. Range: 1500

Duration: 45

In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.

Xin is one of the few Agility heroes equipped to initiating roles in team fights and skirmishes. Using Fire Remnants' high mobility and Searing Chains for AOE disable, Xin is well suited for aggressive play style in both early and mid game, provided you have the manapool for it. Flame Guard offers some protection on magic damage, but don't expect it to save you from chain nukes or disables. Sleight of Fist is a mini version of Juggernaut's Omnislash that extends Xin's carry role into late game, not to mention invulnerability every 6 seconds.


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