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Xin, the Ember Spirit is a hero from Dota 2 and Dota Allstars. He is a Sentinel Agility hero.

px Xin The Ember spirit
Attributes Agility Roles Carry, Nuker, Disabler, Durable
Statistics
Health 511 Attack damage 52-56
Armor 1 Attack speed 1.7
Mana 260 Sight Range 1800 day / 800 night
Range 128 Mov. speed 310

Abilities

Ability Name Ability Description Details
Searing Chains

Searing Chains

Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. Damage per second: 40/60/80/100

Duration: 2/2/3/3
Radius: 400

Sleight of Fist

Sleight of Fist

Xin dashes around with blazing speed, attacking all enemies in the targeted area and returns to where he was standing after. Deals bonus damage to heroes, and half-damage to creeps. An attack is performed every 0.2 seconds. Xin is invulnerable for the duration of this skill. Bonus Damage: 30/60/90/180

Radius: 250/350/450/550
Cast range: 700

Flame Guard

Flame Guard

Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals DPS in a 400 radius. If the shield is dispelled, the DPS buff goes away. Damage absorbed: 50/200/350/500

Damage per second: 30/40/50/60
Duration: 8/12/16/20
Radius: 400

Fire Remnant

Fire Remnant

Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for area of effect damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges, not by cooldown or manacost. The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out, going through each remnant, and arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it. Remnant charges: 3

Charge replenish time: 35
Remnant duration: 45
Cast range: 1500

<tabber> Abilities=

Ability Name Ability Description Details
Searing Chains

Searing Chains

Xin unleashes up to 2 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. Cooldown: 14/12/10/8

Area of Effect: 400
Duration: 2/2/3/3
Damage: 40/60/80/100

Sleight of Fist

Sleight of Fist

Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. Deals bonus damage to heroes, and 50% less damage to creeps. Cooldown: 30/22/14/6

Range: 700
Area of Effect: 250/350/450/550
Bonus Damage: 30/60/90/120

Flame Guard

Flame Guard

Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away. Cost: 80/90/100/110

Duration: 8/12/16/20
Shield Health: 50/200/350/500
Damage: 30/35/40/45

Fire Remnant

Fire Remnant

Xin charges himself with the energy to create a Fire Remnant every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the targeted point at 2.5 X your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. This ability has no cooldown or mana cost. Range: 1500

Duration: 45

In sword forging furnaces of war, something powerful was taking shape. In a desperate bid to make superior weapons a sword smith by the name of Xin captured and bound a fire spirit to his forge. After countless hours of toil, a single pair of swords were born of the enchanted furnace. While holding and admiring the mystical blades the fire spirit was able to pass into Xin's body creating a being born of flesh and flame. Xin became more powerful than the soldiers he was tasked to outfit, and march out himself to dispatch the enemies of warmth and life. Equipped with burning steel and blazing speed, Xin tears through his enemies leaving nothing but a cinder.

Xin is one of the few Agility heroes equipped to initiating roles in team fights and skirmishes. Using Fire Remnants' high mobility and Searing Chains for AOE disable, Xin is well suited for aggressive play style in both early and mid game, provided you have the manapool for it. Flame Guard offers some protection on magic damage, but don't expect it to save you from chain nukes or disables. Sleight of Fist is a mini version of Juggernaut's Omnislash that extends Xin's carry role into late game, not to mention invulnerability every 6 seconds.


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