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Nothing is known of Enigma’s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified—a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient—his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.


Enigma can change the course of a game with the cast of a single spell and is an excellent support hero. Malefice is a unique stun, hitting a target swiftly several times instead of all at once. Ideal for running down enemy heroes, it also interrupts channeling for those spell-casters who rely on it. For sheer damage, Enigma relies on Conversion, which transforms a target creep into three Eidolons which multiply as they attack. Conversion can also be cast on neutral creeps-perfect for ambushes. Enigma's ultimate, Black Hole, is a powerful channeling spell. Enemies caught in its horizon are disabled and dragged inevitably toward its deadly center, where Enigma's allies can concentrate their attacks. Enigma can add to the pain with Midnight Pulse, an Area of Effect spell that causes repeated damage based on the target's maximum life. Powerful alone, Enigma is strongest when supported by allies with strong Area of Effect spells, since they can take the greatest advantage of Black Hole.


Ability Name Ability Description Details


Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.

Strange gravities pull at the core of those who would oppose you, holding them in place.
Range: 600

Duration: 4 (3 instances)
Stun and Damage Interval: 2
Damage: 25/40/55/70
Stun Duration: 0.25/0.5/0.75/1
Cooldown: 15
Cost: 110/130/150/160 Mana

Demonic Conversion

Demonic Conversion

Transforms a creep into three fragments of Enigma himself. These eidolons are all under Enigma's control, and repeated successful attacks cause them to multiply. When this happens, the eidolons have their health restored.

Strange gravities pull at the core of those who would oppose you, holding them in place.
Attacks to Multiply: 6

Range: 700
Duration: 35
Cooldown: 35
Cost: 170 Mana

Midnight Pulse

Midnight Pulse

Steeps an area in dark resonance, damaging enemy units based on their max HP.

A section of the world slowly descends into the void.
Range: 700

Radius: 600
Duration: 11
Max Life Lost Per Second: 3%/3.75%/4.5%/5.25%
Cooldown: 35
Cost:95/110/125/140 Mana

Black Hole

Black Hole

Channeled – Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells.

Upgraded by Aghanim's Scepter: Adds Midnight Pulse damage to the Black Hole.

The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.
Range 275

Radius: 400
Duration: 4
Damage Per Second: 55/110/165
Cooldown: 200/190/180
Cost: 275/325/375 Mana

Name Details Stats


The converted malevolent aspect of creeps created by Enigma's Demonic Conversion ability. Stats detailed to the right.
  • Duration: 35
  • Hit Points: 180/200/220/240
  • Damage: 16-24/24-32/34-42/43-51
  • Armor: 2/3/4/5
  • Movement Speed: 250/250/260/260
  • Sight Range: 1200/800
  • Attack Range: 450
  • Attack Speed: 1.5
  • Bounty: 22-36
  • Experience: 12