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Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.

Strategy[]

  • Be careful when using Chronosphere; if placed badly, it can sometimes hurt your team more than the enemy. For the maximum effectiveness, look for a way to trap opponents on the very edge of the sphere, allowing allies to damage them from the outside.

Abilities[]

Ability Name Ability Description Details
Time Walk

Rushes to a target location while slowing the movement and attack speed of all enemies along its path for 3 seconds.

Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.
Range: 700/900/1100/1300

Radius: 300
Duration: 3
Attack and Movement Speed Slow: 20%/30%/40%/50%
Cooldown: 19/17/15/13
Cost: 90 Mana

Backtrack

Faceless Void dodges damage by jumping backward in time, eluding both physical and magical attacks.

Darkterror sees what has yet to be seen.
Dodge Chance: 10%/15%/20%/25%
Time Lock

Adds the chance for an attack to lock an enemy unit in time, stunning it and dealing bonus damage. The duration is twice as long against creeps.

The strike of the Faceless Void lands with dimension shifting force.
Stun Duration: 1 (2 on creeps)

Damage Bonus: 40/50/60/70
Chance: 10%/15%/20%/25%

Chronosphere

Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible units in the sphere will be revealed.

Upgraded by Aghanim's Scepter: Increases duration and decreases cooldown*.

When a rift opens to Claszureme, all poor souls caught within will likely never return.
Range: 600

Radius: 425
Duration: 4/4.5/5 (4/5/6*)
Cooldown: 130/115/100 (60*)
Cost: 150/225/300 Mana