Kael the Invoker is a hero from Dota Allstars and Dota 2. In Dota Allstars, he is an Intelligence Scourge hero, while in Dota 2, he is an Intelligence Dire hero.
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Abilities
Ability Name | Ability Description | Details |
Quas | Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration. | Active: Instances of Quas added: 1 (up to 3) Passive: HP Regeneration Per Instance of Quas: 1/2/3/4/5/6/7 |
Wex | Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed. | Active: Instances of Wex added: 1 (up to 3) Passive: Attack Speed Bonus Per Instance of Wex: 2%/4%/6%/8%/10%/12%/14% |
Exort | Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. | Radius: 1000 Chance to Restore: 10%/20%/30%/40% |
Invoke | Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker's disposal. The invoked spell is determined by the combination of Quas, Wex and Exort. Can be upgraded by Aghanim Scepter. | Number of Invoked Spells Allowed: 2/2/2/2 |
Invoked Skills
Invoken Name | Invoke Description | Details |
Cold Snap | Ability invokes if Invoker has 3 Quas instances. Invoker draws the heat from an enemy, chilling them to their very core for a duration based on Quas. Further damage taken in this state will freeze the enemy again, dealing bonus damage. The enemy can only be frozen so often, but the freeze cooldown decreases based on the level of Quas. | Stun Duration: 0.4
Damage: 60
Cold Snap Duration (based on Quas level): 3/3.5/4/4.5/5/5.5/610 |
Ghost Walk | Ability invokes if Invoker has 2 Quas and 1 Wex instances. Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex. | Slow Radius: 400 Slows Enemy (based on Quas level): 20%/23%/26%/30%/33%/36%/40% |
Ice Wall | Ability invokes if Invoker has 2 Quas and 1 Exort instances. Generates a wall of solid ice directly in front of Invoker for a duration based on the level of Quas. The bitter cold emanating from it greatly slows nearby enemies based on the level of Quas and deals damage each second based on the level of Exort. | Duration (based on Quas): 3/4.5/6/7.5/9/10.5/12 Movement Slow (based on Quas): 20%/40%/60%/80%/100%/120%/140% |
EMP | Ability invokes if Invoker has 3 Wex instances. Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after a duration based on the level of Wex. The detonation covers an area, draining mana based on the level of Wex. Deals damage for each point of mana drained. | Delay (based on Wex): 3.7/3.4/3.15/2.85/2.6/2.3/210 Radius: 675 |
Tornado | Ability invokes if Invoker has 2 Wex and 1 Quas instances. Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Travels further based on the level of Wex. Holds enemies in the air for a duration based on the level of Quas. Deals damage based on the levels of Quas and Wex. | Range (based on Wex): 800/1200/1600/2000/2400/2800/3200 Disable Duration (based on Quas): 0.8/1.1/1.4/1.7/2.0/2.3/2.5 |
Alacrity | Ability invokes if Invoker has 2 Wex and 1 Exort instances. Invoker infuses an ally with an immense surge of energy, increasing their attack speed based on the level of Wex and their damage based on the level of Exort. | Duration: 9 Increased Attack Speed (based on Wex): 20%/30%/40%/50%/60%/70% /80% |
Sun Strike | Ability invokes if Invoker has 3 Exort instances. Sends a catastrophic ray of fierce energy from the sun at any targeted location, incinerating all enemies standing beneath it once it reaches the Earth. Deals damage based on the level of Exort, however this damage is spread evenly over all enemies hit. | Delay: 1.7 Radius: 175 |
Forge Spirit | Ability invokes if Invoker has 2 Exort and 1 Quas instances. Invoker forges a spirit embodying the strength of fire and fortitude of ice. Damage, health, and armor are based on the level of Exort while attack range, mana, and duration are based on the level of Quas. The elemental's scorching attack is capable of melting the armor of enemy heroes. If both Quas and Exort are level 4 or higher, Invoker will create two spirits instead of one. | Number of Forge Spirits Summoned: 1 (2 if both Quas and Exort are level 4 or higher) Forge Spirits' Duration (based on Quas): 20/30/40/50/60/70/80 |
Chaos Meteor | Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit. This ability invokes with 3 instances of Exort. | Main Radius: 275 Main Damage Per 0.5 Seconds (based on Exort): 57.5/75/92.5/110/127.5/145/162.5 |
Deafening Blast | Ability invokes if Invoker has 1 Quas, 1 Wex and 1 Exort instances. Invoker unleashes a mighty sonic wave in front of him, dealing damage to any enemy unit it collides based on the level of Exort. The sheer impact from the blast is enough to knock those enemy units back for a duration based on the level of Quas, then disarm their attacks for a duration based on the level of Wex. | Stun Duration (based on Quas): 0.25/0.5/0.75/1/1.25/1.5/1.75 Attack Prevention Duration (based on Wex): 1/1.5/2/2.5/3/3.5/4 |
Melting Strike | Forge Spirit on-hit ability: Melts away the armor of heroes hit by the spirit's attack if the spirit has enough mana. Each successive hit increases the amount of armor melted. | Armor removed per hit: 1 Maximum armor removed: 10 |
Abilities
Ability Name | Ability Description |
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Invoked Spells
Invoked Spells are results of Kael combining Quas, Wex, Exort with his Ultimate. The order of instance is not important.
- Note: Using an invoked spell uses the instance up.
- Typing "-il" (Invoker List) in chat will bring up the full list of skills, instances required to invoke the spell and the hotkey for each spell.
Invoked Spell |
Spell Description |
Invoke: Quas, Quas, Quas |
Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown between stuns goes from 0.8 to 0.6 seconds based on Quas. |
Invoke: Quas, Quas, Wex |
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex. |
Invoke: Quas, Wex, Wex |
Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas. |
Invoke: Wex, Wex, Wex |
Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 675 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained. |
Invoke: Wex, Wex, Exort |
Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 80% based on Wex and damage up to 80 based on Exort for 9 seconds. |
Invoke: Wex, Exort, Exort |
Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 290 damage per second based on Exort for up to 1410 range based on Wex. Deals minor residual damage to units that get hit. |
Invoke: Exort, Exort, Exort |
Sends a catastrophic ray of fierce energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 100-475 damage based on Exort which is spread over all enemy units within its 175 AoE. |
Invoke: Quas, Exort, Exort |
Invoker forges a spirit embodying the strength of fire and fortitude of ice. Armor, damage and life is based on Exort while Mana, duration, and attack range is based on Quas. The elemental's scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of 1. |
Invoke: Quas, Quas, Exort |
Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort. |
Invoke: Quas, Wex, Exort |
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex. |
Story
Dota Allstars:
Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner'Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.
Dota 2: