Ezalor the Keeper of the Light is an Intelligence Radiant hero from Dota 2.
On a steel horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.
Abilities[]
Ability Name | Ability Description | Details |
Illuminate | Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt. Upgraded by Aghanim's Scepter: Allows Illuminate to heal allies for 100% of its damage values during daytime. Ezalor's hidden light reveals itself in marvelous fashion. |
Range: 1800 Wave Travel Distance: 1550 |
Release Illuminate | Ends the channeling on Illuminate and releases the spell with damage currently built-up. | |
Mana Leak | Weakens an enemy's magical essence, causing their mana to drain with movement. If the enemy loses all of its mana, it will be stunned. Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution. |
Range: 550/700/850/1000 Leak Duration: 5/6/7/8 |
Chakra Magic | Restores mana to the target unit and adds a buff that reduces the cooldown of the next spell the target casts. In the same vein, Ezalor bestows his harmony among others. |
Range: 900
Mana Restored: 75/150/225/300 |
Spirit Form | Ezalor temporarily turns his body luminescent, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities. Upgraded by Aghanim's Scepter: Provides permanent Spirit Form. During daytime, grants unobstructed vision and Illuminate heals for 100% of its damage values. In a flash of light, Ezalor reveals his true nature. |
Duration: 40 (Permanent*) Cooldown: 80/70/60 (0*( |
Recall | After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted. Walk towards the light. |
Range: Global Teleport Delay: 5/4/3 |
Blinding Light | A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks. The Primordial light turns the tides of battle in favor of Ezalor and his allies. |
Range: 900 Radius: 675 |
Illuminate (Spirit Form) | Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt. Upgraded by Aghanim's Scepter: Allows Illuminate to heal allies for 100% of its damage values during daytime. Ezalor's hidden light reveals itself in marvelous fashion |
Range: 1800 Wave Travel Distance: 1550 |