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Kunkka the Admiral is a Strength Radiant hero from Dota 2.

As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelraun the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelraun, knows for sure.


Ability Name Ability Description Details


Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.

An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
Range: 1500

Radius: 225
Delay: 1.6
Slow: 35%
Slow Duration: 1/2/3/4
Damage: 120/180/240/300
Stun Duration: 1.53
Cooldown: 10
Cost: 120 Mana


Tidebringer icon

Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.

A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.
Radius: 500/500/500/600

Damage Bonus: 15/30/45/60
Cooldown: 13/10/7/4

X Marks the Spot

X Marks The Spot

Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration. Lasts twice as long on allied heroes.

The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
Range: 350/550/750/1000

Enemy Duration: 4
Ally Duration: 8
Cooldown: 19/16/13/10
Cost: 50 Mana


X Marks The Spot

Returns the marked hero to the X. Cooldown: 1

Ghost Ship

Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to 50% of all incoming damage.

The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Range: 1000

Ship Radius: 425
Impact Delay: 3.07
Stun Duration: 1.4
Rum Duration: 10
Damage: 400/500/600
Movement Speed Bonus: 10%
Damage Reduction: 50%
Cooldown: 60/50/40
Cost: 150/200/250 Mana