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Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.


Ability Name Ability Description

Earthbind (Active)

Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE. Lasts 2 seconds.

Poof (Active)

Drawing mystical energies from the earth, Meepo can teleport to target Geomancer as well as damaging any enemies unfortunate enough to be near him. After channeling for 1.5 seconds, Meepo instantly teleports to the target geomancer, dealing damage in 400 AOE in the departure and arrival locations.

Geostrike (Passive)

The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. These effects are additive with other geomancers. Lasts 2 seconds.
Divided we stand

Divided We Stand (Ultimate)

Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. Clones gain 25% of any extra attributes the primary has. If one clone dies, they all die.


  • Meepo can use Poof on himself, dealing double damage to the enemies caught in the ability's area of effect.