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Tequoia, Nature's Prophet is a hero from Dota 2. He is an Intelligence Radiant hero.

When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil- and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Tequoia, Nature's Prophet, in full leaf, strong and wise, possessing Verodicia's power to foresee where he would be needed most in defense of the green places--and any who might be fortunate enough to call him an ally.

AbilitiesEdit

Ability Name Ability Description Details
Sprout

Sprout

Sprouts a ring of trees around a unit, trapping it in place.

Verdant overgrowth is a common ailment reported by Nature's Prophet's attackers.
Range: 625/700/775/850

Radius: 150
Duration: 3/4/5/6
Cooldown: 11/10/9/8
Cost: 100/120/140/160 Mana

Teleportation

Teleportation

Teleports to any point on the map.

The Prophet keeps his sentinel over the forest, protecting it when in need.
Range: Global

Cooldown: 50/40/30/20
Cost: 50 Mana

Nature's Call

Nature's Call

Converts an area of trees into Treants. Treants have 550 HP and deal 26-30 damage.

Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Range: 750

Radius: 150/225/300/375
Number of Treants: 2/3/4/5
Duration: 60
Cooldown: 37
Cost: 160 Mana

Wrath of Nature

Wrath of Nature

Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.

Aghanim's Scepter: Increases damage, bounces and units killed by Wrath of Nature spawn Nature's Call treants*.
Range: Global

Max Targets: 16 (18*)
Damage: 140/180/225 (155/210/275*)
Cooldown: 90/75/60
Cost: 175/225/275 Mana

TreantEdit

Name Description Stats
Treant

Treant

The controllable treant minion created by Tequoia's Nature's Call ability. Stats are detailed to the right.
  • Duration: 60
  • Hit Points: 550
  • Health Regen: 0.5
  • Damage: 26-30
  • Armor: 0
  • Movement Speed: 300
  • Sight Range: 1200/800
  • Range: Melee
  • Attack Speed: 1.75
  • Bounty: 14-20
  • Experience: 30
Greater Treant

Treant

A stronger variant of the Treant. Created upon killing an enemy hero with Tequioa's Wrath of Nature when he has Aghanim's Scepter. Stats are detailed to the right.
  • Duration: 60
  • Hit Points: 1650
  • Health Regen: 0.5
  • Damage: 78-90
  • Armor: 0
  • Movement Speed: 300
  • Sight Range: 1200/800
  • Range: Melee
  • Attack Speed: 1.75
  • Bounty: 14-20
  • Experience: 30


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