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Anub'arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. When threatened, he shoots these spikes through enemies, maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.

Abilities Edit

Ability Name Ability Description
Impale

Impale

Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Manaburn

Mana Burn

Sends a bolt of negative energy that burns mana equivalent to 4x the target enemy unit's Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Spikedcarapace

Spiked Carapace (Passive)

The Nerubian Assassin forms barbed layers of chitinous armor that increases its defense and returns damage to enemy melee attackers.
Vendetta

Vendetta

The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.

Strategy Edit

The Nerubian Assassin starts off by wearing his opponents down early on, Burning their Mana for damage, keeping them fairly useless and vulnerable. With a Vendetta against living things, he can become invisible, travel faster, and deal great damage to the next thing he hits. Following up with his powerful line stunning impale and then Mana Burn is a combo most will instantly fall victim to--hard to see it coming and difficult to escape. His Scarabs can spy the lay of the land to alert him to danger or his next victim.


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