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Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.

Abilities Edit

Ability Name Ability Description
Icarus Dive

Icarus Dive (Active)

Icarus dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. Icarus can cancel the spell mid-way by using another spell. This spell causes him to sacrifice 10% of his health in return.
Fire Spirits

Fire Spirits (Active)

Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast.
Sun Ray

Sun Ray (Active)

Drawing from his own inner fire, Icarus expels a huge inferno with the heat and light of the sun. The beam deals a percentage based amount of magic damage to enemies caught in the ray. The powerful spell costs 25% of Icarus' current HP to activate.

Supernova

Supernova (Ultimate)

Icarus willingly ends his current life for the chance to be reborn. He transforms into a burning sun that scorches enemies continuously within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will revive at full health.
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