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While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.

Abilities[]

Ability Name Ability Description Details
Illusory Orb

Illusory Orb

Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Cast Range: 3000

Distance: 1800
Orb Radius: 200
Damage: 70/140/210/280
Cooldown: 12
Cost: 150 Mana

Ethereal Jaunt

Ethereal Jaunt

Teleports Puck to a flying Illusory Orb.
Waning Rift

Waning Rift

Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.

With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Radius: 400

Duration: 0.75/1.5/2.25/3
Damage: 60/120/180/240
Cooldown: 16
Cost: 100/110/120/130 Mana

Phase Shift

Phase Shift

Puck briefly shifts into another dimension where it is immune from harm.

With a quip and flash, Puck returns to the alien dimension from whence it came.
Duration: 0.75/1.5/2.25/3.25

Cooldown: 6 Cost: 0 Mana

Dream Coil

Dream Coil

Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

Increases coil duration, coil-break damage and coil-break stun duration. Makes Coil-break stun pierce spell immunity*.

The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Range: 750

Coil Latch Radius: 375
Link Break Radius: 600
Initial Damage: 100/150/200
Break Damage: 100/150/200 (200/250/300*)
Break Stun Duration: 1.5/2.25/3 (1.5/3/4.5*)
Coil Duration: 6 (8*)
Cooldown: 85
Cost: 100/150/200 Mana

Strategy[]

Puck is one of the best heroes for starting fights, favouring aggressive play styles. Puck's highly flexible skill set is useful in any situation, making him a great hero in both support and offensive roles. Illusory Orb functions like a regular line damage spell--yet at any point along its course, Puck can use Ethereal Jaunt to instantly teleport to Illusory Orb's position. This makes the spell useful for both attacking and escaping. It also meshes perfectly with Puck's offensive spell, Waning Rift. Waning Rift deals damage and silence in an area around Puck, making it the natural choice for use after an Illusory Orb and Ethereal Jaunt. Puck's final offensive spell, Dream Coil, can be used either before or after this combo with great effect. Trapping enemies in a small area, Dream Coil forces them to remain near the target point or take damage and get stunned. Phase Shift, meanwhile, renders Puck invulnerable for several seconds--a highly useful skill on the frequent occasions when Puck ends up right in the middle of the fray. Puck is a relatively easy hero to pick up, and a highly rewarding one to master.


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