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Abilities
Ability Name | Ability Description | Details |
Sprint | Slardar moves significantly faster, but takes 15% bonus damage. | Duration: 20 Movement Speed Increase: 20%/27%/33%/40% |
Slithereen Crush | Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed by 20% for 2 seconds. | Radius: 350 Stun Duration: 1/1.5/2/2.5 |
Bash | Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps. | Stun Duration: 1 (2 on creeps) Damage Bonus: 40/50/60/70 |
Amplify Damage | Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility. | Range: 700 Duration: 25 |
Abilities
DOTA 2:
Slarder is a powerful DPS chaser and sometimes semi-carry due to his Sprint for movement speed and amplified damage, with a crush and stun for extra damage. However, to be a successful chaser, Slarder requires more Hp to be able to tank the damage caused by towers and creeps. Bracers would be very beneficial to him as it increases his hp and his damage, both of which Slarder needs to fulfill his role. Slarder has a very cheap core build, three bracers, Boots and TP scroll. If you have survivability issues due to casters get a Black King Bar. If you are dominating get a hyperstone. Dagger is also a good option on Slarder because normally if a fragile hero gets Amplify Damage he normally turns and runs the other direction.
There are two skill build choices for Slarder. Slithereen Crush is always leveled up first but then the question is to whether level up Sprint or Crush first. The advantages of leveling sprint first is that you dont have to upgrade boots early game also when you get your ulti you can start ganking/roaming straight away. Crush is the more common build because some people argue that Slarder doesn't have enough health to use sprint effectively early game and that when Slarder catches up to his opponent he doesn't have the DPS that Crush gives to be able to kill them before they reach their base. Both options are viable. Amplify damage always is leveled whenever possible.