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Dirge the Undying is a Strength Hero in Dota 2 .

How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.


Ability Name Ability Description Details
Undying decay hp1


Undying saps the life from enemy heroes in an area, dealing damage and stealing Strength for the duration.

Range: 625

Radius: 325

Duration: 25/30/35/40

Strength Stolen: 4

Damage: 20/60/100/140

Mana Cost: 70/90/110/130

Cooldown: 10/8/6/4

Undying soul rip hp1

Soul Rip

Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.

Range: 750

Radius: 975

Maximum Units: 5/10/15/20

Heal/Damage per Unit: 25

Mana Cost: 50/75/100/125

Cooldown: 25/20/15/10

Undying tombstone hp1


Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

  • Zombies and Tombstone are magic immune but can be healed by Soul Rip.
  • Zombies will not spawn on invisible units.

Range: 600

Radius: 400/600/800/1000

Duration : 15/20/25/30

Spawn Interval: 3

Hit Points: 200/400/600/800

Mana Cost: 120/130/140/150

Cooldown: 60

Undying flesh golem hp1

Flesh Golem

Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.

Aghanim's Scepter: Increses damage amplification and HP healed.

Radius: 750

Duration: 30

Maximum Damage Amplification: 20%/25%/30% (25%/30%/35%*)

Minimum Damage Amplification: 5%/10%/15% (10%/15%/20%*)

Amount Healed on Hero Death: 6% (10%*)

Amount Healed on Non-Hero Death: 6% (10%*)

Movement Slow: 9%

Mana Cost: 100

Cooldown: 75

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