In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.
|Ability Name||Ability Desceiption||Details|
|Flux||Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.||Range: 600/700/800/900|
|Magnetic Field||Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. Non-hero units receives half the attack speed bonus. The field has an aoe of 375.||Range: 900|
Raduis of Effect: 325
|Spark Wraith||Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.||Range: 2000|
Raduis of Effect: 375
|Tempest Double||By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.||Cost: 30/15/0 % of current health and mana|